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barretr. (2007). An earth icon. Retrieved from https://openclipart.org/detail/3320/earth
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Bennett, R. (2011). [Minecraft House]. Retrieved August 3, 2016, from https://www.flickr.com/photos/56638362@N05/5665849457
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Jenkins, H. (2009). Confronting the challenges of participatory culture: Media education for the 21st century. Cambridge, MA: The MIT Press.
Lewis, C. (2015). Introduction to Scratch: Programming in Scratch 2.0 [YouTube Video]. Retrieved 3 August, 2016, from: https://www.youtube.com/watch?v=UqomOvsYlto.
Lim, M. (2008, May 07). C. 21st Century Skills [Introduced the 21st century skills framework to the Elementary Technology Leaders Cadre.]. Retrieved August 3, 2016, from https://www.flickr.com/photos/actionhero/2474852062/in/photolist-4LGgi9-a8JjJq-oR1eTc-oR1dti-dMPe9r-oRf9a1-kfKSUZ-qAGjEC-brPpZV-cL73Mu-iRgFx1-5pFDqm-9FDgEg-9kd6EY-a5Wj3S-47Dwf8-9kYDrv-cyYFY3-6GyTVg-b5omUp-qAH2QA-5pBjkZ-5pFAEG-eqSY8D-s6yG1P-oyMBQ7-oyMbr2-4gCuh-7er6Q4-E797Tj-cdDjmA-5pFzth-6TjyPV-ro2x73-ay4GZk-an5PYA-o6nQVk-oR1fLK-oyN3j6-an5PX1-nQE8XQ-9vd3uy-an31ac-oRf9is-oyMBrS-oyN4xt-oRh3WK-oyMb1T-oyN6oT-dAEidD
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Mojang. (2016). Minecraft people. https://mojang.com/2016/05/minecraft-might-be-changing-price-in-your-region/
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Resnick, M. (2013, Jan 29). Mitch Resnick: Let’s teach kids to code [TED Talk]. Retrieved 14 July, 2016, from: https://www.youtube.com/watch?v=Ok6LbV6bqaE.
Ronimus, M., Kujala, J., Tolvanen, A., & Lyytinen, H. (2014). Children’s engagement during digital game-based learning of reading: The effects of time, rewards, and challenge. Computers & Education, 71, 237-246. Retrieved 17 July, 2016, from: http://www.sciencedirect.com.ezproxy.library.ubc.ca/science/article/pii/S0360131513002935.
RSA (adapted from talk given by Sir Ken Robinson). (2010). RSA Animate: Changing education paradigms [YouTube video]. Retrieved 1 August, 2016, from: https://www.youtube.com/watch?v=zDZFcDGpL4U
Saleh, N., Prakash, E., & Manton, R. (2014). Factors affecting the acceptance of game-based learning.International Journal of Computer Applications, 92(13) doi:10.5120/16066-5201
Sherry, J. L. (2013). The challenge of audience reception: A developmental model for educational game engagement. In F. C. Blumberg & S. M. Fisch (Eds.), Digital Games: A Context for Cognitive Development. New Directions for Children and Adolescent Development, 139, 11-20. Retrieved 18 July, 2016, from: http://onlinelibrary.wiley.com.ezproxy.library.ubc.ca/doi/10.1002/cad.20027/epdf.
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Social Studies Simulation - The Civic Mirror. (2010, November). Retrieved 29 July, 2016 from: civicmirror.com
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StymShinji,. (2016). Blogging girl. Retrieved from https://openclipart.org/detail/244464/blogging-girl
Take-Two Interactive Software. (2016). CIVILIZATION V. Civilization5.com. Retrieved 2 August 2016, from http://www.civilization5.com/
The Civic Mirror. (2006-2016). Action-Ed Learning Resources, Inc. Retrieved 3 August, 2016, from: http://civicmirror.com/
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The Renaissance Child's Place [online image]. (no date). Retrieved 3 August, 2016, from: http://therenaissancechild.net/wp-content/uploads/2015/11/scratch-editor.png.
Tromba, P. (2013). Build engagement and knowledge one block at a time with Minecraft. Learning and Leading with Technology, 40(8), 20-23. Retrieved 17 July, 2016, from: http://files.eric.ed.gov/fulltext/EJ1015174.pdf
[Untitled image of frustrated boy in front of computer]. (no date). Seattle Education. Retrieved 1 August, 2016, from: https://seattleducation2010.wordpress.com/2015/03/08/what-i-learned-taking-the-smarter-balanced-sbac-test/
[Untitled image of man with laptop covering head]. (no date). Teaching and learning at UWGB. Retrieved 1 August, 2016, from: https://blog.uwgb.edu/catl/having-trouble-finding-all-of-a-students-discussion-posts-by-topic/
[Untitled image of young boy surrounded by white image outlines; sky behind] (original photo credit given to Shutterstock.com). (no date). LinkedIn. Retrieved 1 August, 2016, from: https://www.linkedin.com/pulse/20140821154748-3694871-why-our-old-lens-on-learning-will-fail-a-new-generation-and-what-you-can-do-about-it-now
Welcome to Mistem. (no date). Civic Mirror - Futures Forum @ GRC!. Retrieved 1 August, 2016, from: http://grff.weebly.com/civic-mirror.html
Wikimedia Commons [online image]. (2016). Retrieved 3 August, 2016, from: https://commons.wikimedia.org/wiki/File:Available_on_the_App_Store_(black).png.
Wikimedia Commons [online image]. (2016). Retrieved 3 August, 2016, from: https://commons.wikimedia.org/wiki/File:Get_it_on_Google_play.svg.
Young, M. F., Slota, S., Cutter, A. B., Jalette, G., Mullin, G., Lai, B., . . . Yukhymenko, M. (2012, March). Our princess is in another castle: A review of trends in serious gaming for education. Review of Educational Research, 82(1), 61-89. doi:10.3102/0034654312436980.
Zhao, Y. (2012). World class learners: Educating creative and entrepreneurial students. Thousand Oaks, CA: Corwin
Zichermann, G. (2011, June). Gabe Zichermann: How games make kids smarter [Video file]. Retrieved 14 July, 2016, from: https://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter
21st century learner [online image]. (2010). Engaging Learners in Literacy First: Literacy Defined and Defining the 21st Century Learner. Retrieved 1 August, 2016, from: http://slideplayer.com/slide/5761802/
Alleston, Jessica. (2013). From the front lines: Civics - own it. Journal of the Ontario History & Social Science Teachers’ Association, 36(1). Retrieved 14 July, 2016, from: http://civicmirror.com/wp/wp-content/uploads/58803-ohassta-rapport-PROOFNOV08.pdf.
Amazon (online image). (2016). Retrieved 3 August, 2016, from: https://developer.amazon.com/public/support/legal/tuabg.
Anderson, D.L. (no date). Students at Cape Fear Middle School in Rocky Point, N.C., play "Guild Wars 2" [online image]. The Wall Street Journal. Retrieved 30 July, 2016, from: https://si.wsj.net/public/resources/images/IV-AA492C_GAME__P_20131007164111.jpg
barretr. (2007). An earth icon. Retrieved from https://openclipart.org/detail/3320/earth
Bekebrede, G., Warmelink, H., & Mayer, I. (2011). Reviewing the need for gaming in education to accommodate the net generation. Computers & Education, 57(2), 1521-1529. doi:10.1016/j.compedu.2011.02.010.
Bennett, R. (2011). [Minecraft House]. Retrieved August 3, 2016, from https://www.flickr.com/photos/56638362@N05/5665849457
Brown, E., Hobbes, M., & Gordon, M. (2006). Using a virtual world for transferable skills in gaming. Innovation in Teaching and Learning in Information and Computer Skills, 5(3), 1-13.
Building Student Success - BC's New Curriculum. (2015). Core Competencies. Retrieved July 31, 2016, from: curriculum.gov.bc.ca/competencies
Chellman, Ali Carr. (2010, October). Gaming to re-engage boys in learning [TED Talk]. Retrieved 14 July, 2016, from: https://www.ted.com/talks/ali_carr_chellman_gaming_to_re_engage_boys_in_learning
Civic Mirror. (2014). Hexagonal tiles. http://www.edutopia.org/blog/civic-mirror-simulated-nation-building-aaron-kaio
Civic Mirror. (2010, November 8). What is Civic Mirror?, How Does Civic Mirror Fit into the Classroom?, Civic Mirror Practice Run?, Teaching and Learning with the Civic Mirror [YouTube Playlist]. Retrieved from www.youtube.com/user/CivicMirror/videos?sort=dd&view=0&shelf_id=1
Clipart Panda. (2014). 59 Images for Clipart. Retrieved from www.clipartpanda.com/categories/numbers-clipart-1-10
Cox, A. (2013). Scratch 2.0 Basics Tutorial (YouTube Video). Retrieved 3 August, 2016, from: https://www.youtube.com/watch?v=W80SFOejcio.
Cuenca López, J. M., & Martín Cáceres, M. J. (2010). Virtual games in social science education. Computers & Education, 55(3), 1336-1345. doi:10.1016/j.compedu.2010.05.028
devCodeCamp (2015). President Obama talks about the benefits of Code Bootcamp training (YouTube Video). Retrieved 3 August, 2016, from: https://www.youtube.com/watch?v=wGFsNA5Hw2s.
Editor, B. (2015). Scratch Programming (YouTube Playlist). Retrieved 3 August, 2016, from: https://www.youtube.com/playlist?list=PL0-84-yl1fUkall6a14nqzXpG79-RgI1F.
edX Inc. [online image]. (no date). Retrieved 3 August, 2016, from: https://www.edx.org/course/programming-scratch-harveymuddx-cs002x-1.
Escobar, A. (2007). A child watching TV [online image]. Retrieved 31 July, 2016, from: https://upload.wikimedia.org/wikipedia/commons/3/33/TV_highquality.jpg
Fabiovaleggia. (2011). A realistically drawn light bulb with yellowish high lights. Retrieved from https://openclipart.org/detail/110269/light-bulb
Frequently Asked Questions - Minecraft Education Edition. (2016). Retrieved August 03, 2016, from http://education.minecraft.net/faq/
Game Informer. (2016). Civilization map screen shot. http://www.gameinformer.com/games/civilization_v_brave_new_world/b/pc/archive/2013/04/12/civilization-v-brave-new-world-expansion-will-be-quintessential-civ-experience.aspx
Game on: Increasing learning through online gaming [online image]. (no date). The Teachers' Tech Lounge. Retrieved 31 July, 2016, from: http://eatoneducationalinsights.edublogs.org/category/games/
GNR's build team – Egyptian city (teaser trailer) [YouTube video]. (2012). Retrieved 31 July, 2016, from: https://www.youtube.com/watch?v=wu1oD3P1D7Y&feature=plcp
Google [online image]. (no date). Retrieved 3 August, 2016, from: https://developer.chrome.com/webstore/branding.
Gruenbaum, P. (2014). Undergraduates teach game programming using Scratch. IEEE Computer, 47(2), 82-84.
Hill, V. (2015). Digital citizenship through game design in Minecraft. New Library World, 116(7/8), 369-382. 21st century. Cambridge, MA: The MIT Press.
Highhill Education [online image]. (2012). Retrieved 3 August, 2016, from: http://highhillhomeschool.blogspot.ca/2012/11/computer-programming-scratch-basics.html.
Hill, V. (2015). Digital citizenship through game design in Minecraft. New Library World, 116(7/8), 369-382.
Jenkins, H. (2009). Confronting the challenges of participatory culture: Media education for the 21st century. Cambridge, MA: The MIT Press.
Lewis, C. (2015). Introduction to Scratch: Programming in Scratch 2.0 [YouTube Video]. Retrieved 3 August, 2016, from: https://www.youtube.com/watch?v=UqomOvsYlto.
Lim, M. (2008, May 07). C. 21st Century Skills [Introduced the 21st century skills framework to the Elementary Technology Leaders Cadre.]. Retrieved August 3, 2016, from https://www.flickr.com/photos/actionhero/2474852062/in/photolist-4LGgi9-a8JjJq-oR1eTc-oR1dti-dMPe9r-oRf9a1-kfKSUZ-qAGjEC-brPpZV-cL73Mu-iRgFx1-5pFDqm-9FDgEg-9kd6EY-a5Wj3S-47Dwf8-9kYDrv-cyYFY3-6GyTVg-b5omUp-qAH2QA-5pBjkZ-5pFAEG-eqSY8D-s6yG1P-oyMBQ7-oyMbr2-4gCuh-7er6Q4-E797Tj-cdDjmA-5pFzth-6TjyPV-ro2x73-ay4GZk-an5PYA-o6nQVk-oR1fLK-oyN3j6-an5PX1-nQE8XQ-9vd3uy-an31ac-oRf9is-oyMBrS-oyN4xt-oRh3WK-oyMb1T-oyN6oT-dAEidD
Minecraft. (2016). [Get minecraft for your device]. Retrieved 2 August 2016 from http://minecraft.net/en
Minecraft Homepage. (2016). Retrieved August 03, 2016, from https://minecraft.net/en/
MIT Media Lab [online image]. (no date). Retrieved 3 August, 2016, from: https://scratch.mit.edu/.
MIT Media Lab [online image]. (no date). Retrieved 3 August, 2016, from: https://www.scratchjr.org/.
Mojang. (2016). Minecraft people. https://mojang.com/2016/05/minecraft-might-be-changing-price-in-your-region/
OpenClipart-Vectors. [Minecraft block]. Retrieved 3 August 2016 from https://pixabay.com/en/minecraft-building-block-block-cube-154749/
PBSIdeaChannel. (2013, March 06). Is Minecraft the Ultimate Educational Tool? | Idea Channel | PBS Digital Studios. Retrieved August 02, 2016, from https://www.youtube.com/watch?v=RI0BN5AWOe8
Rama. M. (2009). [Working together team puzzle concept]. Retrieved 3 August 2016 from https://www.flickr.com/photos/rama_miguel/3485095631
Resnick, M. (2013, Jan 29). Mitch Resnick: Let’s teach kids to code [TED Talk]. Retrieved 14 July, 2016, from: https://www.youtube.com/watch?v=Ok6LbV6bqaE.
Ronimus, M., Kujala, J., Tolvanen, A., & Lyytinen, H. (2014). Children’s engagement during digital game-based learning of reading: The effects of time, rewards, and challenge. Computers & Education, 71, 237-246. Retrieved 17 July, 2016, from: http://www.sciencedirect.com.ezproxy.library.ubc.ca/science/article/pii/S0360131513002935.
RSA (adapted from talk given by Sir Ken Robinson). (2010). RSA Animate: Changing education paradigms [YouTube video]. Retrieved 1 August, 2016, from: https://www.youtube.com/watch?v=zDZFcDGpL4U
Saleh, N., Prakash, E., & Manton, R. (2014). Factors affecting the acceptance of game-based learning.International Journal of Computer Applications, 92(13) doi:10.5120/16066-5201
Sherry, J. L. (2013). The challenge of audience reception: A developmental model for educational game engagement. In F. C. Blumberg & S. M. Fisch (Eds.), Digital Games: A Context for Cognitive Development. New Directions for Children and Adolescent Development, 139, 11-20. Retrieved 18 July, 2016, from: http://onlinelibrary.wiley.com.ezproxy.library.ubc.ca/doi/10.1002/cad.20027/epdf.
Shifting minds: A 21st century vision of public education for Canada. (2012). Retrieved 8 July, 2016, from: http://c21canada.org/wp-content/uploads/2012/11/Shifting-Minds-Revised.pdf.
Social Studies Simulation - The Civic Mirror. (2010, November). Retrieved 29 July, 2016 from: civicmirror.com
Student created Wordle on digital literacy [online image]. (no date). Purposeful Technology-Constructing Meaning in 21st Century Schools. Retrieved 30 July, 2016, from: https://parskbeanfakouri.wordpress.com/2013/11/19/what-is-digital-literacy/
StymShinji,. (2016). Blogging girl. Retrieved from https://openclipart.org/detail/244464/blogging-girl
Take-Two Interactive Software. (2016). CIVILIZATION V. Civilization5.com. Retrieved 2 August 2016, from http://www.civilization5.com/
The Civic Mirror. (2006-2016). Action-Ed Learning Resources, Inc. Retrieved 3 August, 2016, from: http://civicmirror.com/
The game believes in you: How digital play can make our kids smarter [online image of book cover]. (no date). Retrieved 1 August, 2016, from: http://www.educationbusinessblog.com/
The Renaissance Child's Place [online image]. (no date). Retrieved 3 August, 2016, from: http://therenaissancechild.net/wp-content/uploads/2015/11/scratch-editor.png.
Tromba, P. (2013). Build engagement and knowledge one block at a time with Minecraft. Learning and Leading with Technology, 40(8), 20-23. Retrieved 17 July, 2016, from: http://files.eric.ed.gov/fulltext/EJ1015174.pdf
[Untitled image of frustrated boy in front of computer]. (no date). Seattle Education. Retrieved 1 August, 2016, from: https://seattleducation2010.wordpress.com/2015/03/08/what-i-learned-taking-the-smarter-balanced-sbac-test/
[Untitled image of man with laptop covering head]. (no date). Teaching and learning at UWGB. Retrieved 1 August, 2016, from: https://blog.uwgb.edu/catl/having-trouble-finding-all-of-a-students-discussion-posts-by-topic/
[Untitled image of young boy surrounded by white image outlines; sky behind] (original photo credit given to Shutterstock.com). (no date). LinkedIn. Retrieved 1 August, 2016, from: https://www.linkedin.com/pulse/20140821154748-3694871-why-our-old-lens-on-learning-will-fail-a-new-generation-and-what-you-can-do-about-it-now
Welcome to Mistem. (no date). Civic Mirror - Futures Forum @ GRC!. Retrieved 1 August, 2016, from: http://grff.weebly.com/civic-mirror.html
Wikimedia Commons [online image]. (2016). Retrieved 3 August, 2016, from: https://commons.wikimedia.org/wiki/File:Available_on_the_App_Store_(black).png.
Wikimedia Commons [online image]. (2016). Retrieved 3 August, 2016, from: https://commons.wikimedia.org/wiki/File:Get_it_on_Google_play.svg.
Young, M. F., Slota, S., Cutter, A. B., Jalette, G., Mullin, G., Lai, B., . . . Yukhymenko, M. (2012, March). Our princess is in another castle: A review of trends in serious gaming for education. Review of Educational Research, 82(1), 61-89. doi:10.3102/0034654312436980.
Zhao, Y. (2012). World class learners: Educating creative and entrepreneurial students. Thousand Oaks, CA: Corwin
Zichermann, G. (2011, June). Gabe Zichermann: How games make kids smarter [Video file]. Retrieved 14 July, 2016, from: https://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter
21st century learner [online image]. (2010). Engaging Learners in Literacy First: Literacy Defined and Defining the 21st Century Learner. Retrieved 1 August, 2016, from: http://slideplayer.com/slide/5761802/